I'm Only A Little Girl
- Game Master

- Oct 1
- 1 min read

“The blood remembers what the mind forgets.” — Jewish proverb
1995, New York City.
The Metropolitan Museum of Art is still reeling from the deaths, the theft, and the chaos of the “Secrets of the Nile” exhibit. The stolen artifact — a cracked canopic jar containing the Thoth Chart — remains at large. Rumors say the Chart can reveal the location of things long forgotten. Some say relics. Others whisper it can find people.
Director Catharine Roehrig has vanished, last seen leaving the Met with something hidden under her arm. Since then, strange disappearances ripple across the globe: families torn apart, whole bloodlines erased from records as if they never existed. The only clues left behind are corpses with skin like parchment and glyphs burned into their flesh.
Amberlyn, the little girl you’ve sworn to protect, has been waking in the night, speaking in tongues no one has heard for thousands of years. She draws maps she shouldn’t know, symbols that appear on bodies halfway across the world. Naomi watches her with unease, muttering, “Blood remembers.”
You don’t know if the child is blessed or cursed. You don’t know why Naomi stiffens whenever the girl speaks in her sleep. But you do know this: someone, somewhere, is hunting down families one by one, and they will not stop until they have gathered all they seek. It's your job to stop them.
During a tense, quiet moment, Naomi asks, "When they come for Amberlyn…
will you be ready?"







Comments