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DM Hints For: "When Angels Deserve to Die"


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This mission is unlike any you've been on. There was little you could do to prepare in advance. The mission's nature forces you to explore and gather information once you're inside. The map was meant as a starting point, not a complete solution. You'll need to gather resources from what's available on-site to accomplish your mission. Think of it as a "MacGyvering it" situation.

Here are some things to keep in mind:

  • You're allowed to ask for a tour of the facility (like Cari recommended), just like any new employee.

  • You can take breaks and stretch your legs.

  • There are cameras watching at all times, with a few exceptions: the storage room, the bathroom, and the construction area.

  • The elevator can detect information on notes, thumb drives, tattoos with writing, and other items.

  • The Anywhere Key is a powerful tool that allows the user to create a short-lived portal from one normal door you can reach to another door you have seen (Including pictures of).

  • With the Anywhere Key, you can portal into the storage room while the rest of your team stays behind. You can then explain the situation through the door, or with a video camera, you could even record a message for yourself.

  • The Anywhere Key can also be used to smuggle in small items (Where there are no cameras).

  • Kolton was right: The work you're doing is decoding someone's mind.

  • You wanted Cassie to have a computer, so when you drew one for her, it had all the capabilities of the computer you were looking at.

 
 
 

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